Real Warfare: 1242
It is little wonder that just the Ukrainian studio Unicorn videogame glorify historical events that now claim a mostly Russians, however, the disks in the past days we sat tactical real-time strategy Real Warfare: 1242, and that means one thing.
Real Warfare: 1242
It is little wonder that just the Ukrainian studio Unicorn videogame glorify historical events that now claim a mostly Russians, however, the disks in the past days we sat tactical real-time strategy Real Warfare: 1242, and that means one thing. Back to medieval mares we relived glorious years of the reign of Alexander Nevsky. Prince of Novgorod, God gifted military leader and hero of the thirteenth age.
Real Warfare: 1242 is basically a modern-formulated legendary ruler who led in the mid-thirteenth century northwestern Russia in the long offensive Swedes and the Teutonic Knights. After all singleplayr campaign put together in order to reflect actual events and the rise of Alexander’s glory. In the first battle with a small entourage, only helps his father Jaroslav against the Teutonic Knights, later rebounds for the older brother of Theodore assault against Mongols, subsequently stood alone on the river Neva against the Swedes and the hero as he collected another big victory.
Real Warfare would resume but as the sovereign, who can now barely remember the history of school-leavers, unsuccessful. People, Unicorn went from primarily a game that can be in terms of quality and performance should be compared with the Death’s Spies. While it will play a few, but who tries, will be pleasantly condensation. RW takes the good basis of the Total War series and it has not added anything else, which in this case the advantage. Instead of managing the tension Empire is focused on sophisticated real-time combat, and that makes the 1242 not only solid but also other Eastern European rough game.
Although the Russian battlefields will not always alone (for example, helping the thousands of allied sub-maneuvers) and during the conflict and get valuable advice and tips for good practice dragging victory over AI is the easiest difficulty, with the exception of RW be a real challenge. Beginners will probably often get into situations they would not want to find themselves no leader. A computer is like deceiving the opponent’s body. It is not uncommon when you open section while men with bows on the sidewalk becomes a running enemy and driving the initial efforts of the tactics he suddenly turns into an hysterical clash fascicles bodies.
In fact, you can Nevski war two ways. Either heroic or smart. The first option is reflected in utter chaos. Player, lulled by the ease of the initial procedure against several opponents to the thousands of lazy, remain shocked by the strong counter-attack units (such as knights ride, ride, supported archers) and place half an hour of turmoil with the winning end of disgust pass barely two minutes journey to the Holy Trinity. RW is perhaps more than any other mass war strategy adheres perfectly to the deliberative process. Features slow tactics are evident, of course, also a renowned competition, but Warfare is a real battle after the start of an estimated twice as difficult as it is to be expected. Constantly analyzing your opponent swarming the field and on the basis that elects its own procedure. This can best verify repeated clashes in the same map with the same armies. Just a minor nuance of your previous tactics and the enemy unit or building immediately and the other sine landscape. Language is obviously a skirmish. The campaign is a scripted situation, but fortunately there are not enough to allow development at the front he was ready.