Review of Metal Gear Solid Rising Game
PlayStation 3/Xbox 360
1 -Player Action
Metal Gear Solid Rising Game
Having a couple of stylish swings of a high frequency katana, Metal Gear's Raiden made his victorious return at last year's E3 as he made brief work of a slew of bad guys and a defenseless watermelon. The latest release in the fabled stealth franchise accentuates blade combat, a fact spotlit in the E3 trailer as a sentry robot and a group of generic soldiers are literally dissected in a fit of lightning-quick swordplay.
On Microsoft's press briefing at Tokyo Game Show, the people there were treated to a live demo showcasing the free-cutting mechanic at Rising's heart. Players will have the power to slice objects from just about any angle, as exhibited by a set of bowling pins set up on an outdoor table. Raiden carefully aims at the pins displaying a red line that maps where the blade will go through the object, then let loose the blade for a clean cut.
Then, a harmless set of stacked watermelons immediately reveal the franchise's signature exclamation mark. Hiding behind the fruit is a Scarab, one of the orb-like robots having three arms that came out in Metal Gear Solid 4. The Scarab lifts up a watermelon, which it carries on to spin on one of its fingers just like a basketball. Then it juggles bowling pins and balances one of its kind above its body to display Raiden's power to slice and dice moving objects.
The Scarab claps for Raiden's efforts at the end of the demo just before it rips in half. From watermelons to bowling pins, Rising's free-cutting mechanic appears more and more enticing with every swing of Raiden's katana. We look forward to chopping enemy cyborgs and random dead objects when we get to undergo the "lightning bolt action" for ourselves once the game hits PlayStation 3 and Xbox 360, but Konami still hasn't declared a release date yet.