Civilization V: First Impressions

N. Sun By N. Sun, 29th Oct 2010 | Follow this author | RSS Feed | Short URL http://nut.bz/36sfe3wb/
Posted in Wikinut>Reviews>Games>Strategy

Civilization V has been released for over a month now. How good is it?

Civilization V

It has been over a month now since Sid Meier's Civilization V, the flagship of the Civilization strategy game series, was released. It has had much hype in the months leading up to its release on September 21. The big questions were: "Could the change to a hexagon grid from a square grid help the gameplay?" and "Would the one-unit-per-tile rule change the game beyond recognition?" Worry not, as Firaxis Games has made another stellar addition to the Civilization strategy series.

Changes to Civilization

The game is, however, much different from Civilization IV. Of course, the hexagon tiles are a change from the square ones. This was so that there would be smoother movement. Civ 5 has also taken away the so-called "stack of doom," where players stack huge armies in a single tile. Only one military unit in each hexagon to end each turn now. Units are allowed to move through an occupied tile, but not end their turn on it. I think this is good, because I really was never a militaristic ruler, instead preferring peace and winning games by getting ahead in technology and culture to win a space or culture victory instead of domination or conquest. Ranged units such as archers and catapults are also able to bombard, or attack a unit from two squares away. Another major addition was city-states. These tiny civilizations only have one city, and can't win a game, but impact the game dramatically. Civs can become allies or friends with these cultures, and receive gifts of food, units, culture, or other benefits. However, get on their bad side and expect some action taken from that city-state and other allied civilizations! Social policies are also new to Civ 5. These are like civics in Civ 4, but require culture points to unlock. The more culture a civilization produces, the more social policy branches it can unlock. Other minor changes include being able to buy city tiles and production with gold, improvements and roads cost upkeep, and units automatically embark on water, not needing a transport to go across water.

Some Issues with Civilization V

Some things need improving, however. The music, in my opinion, is not as great as the music in Civ 4. The game has a few balancing problems. Some of the leader traits aren't very useful, and the militaristic city-states don't give very good gifts, only a military unit every several turns. The AI don't seem very interested in helping (or exploiting) the city-states, allowing players to pretty much automatically be friends or allies with a city-state. The AI isn't a genius at warfare, either.

Awards and Where to Buy

Civilization V is out, and looks to be a very good game, winning Best of Strategy and Best of PC at the yearly E3 awards. To buy Civilization V, just go to Steam, the Civ 5 game engine.

Tags

Civilization Iv, Civilization V, Computer Games, Firaxis Games, Gaming, Hexagon, Pc Games, Sid Meier, Steam, Strategy, Turn-Based

Meet the author

author avatar N. Sun
Hi! I enjoy online writing, and like the concept of meeting new friends. I write also mostly on Triond. I am new, so feel free to comment on my content. Friend me, and I will friend you!

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Comments

author avatar Mark Gordon Brown
30th Oct 2010 (#)

good review, not much of a gamer myself, not enough time.

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author avatar Denise O
4th Nov 2010 (#)

I love the review but, I am like Mark, not much of a gamer but, my son is.
I always mark these pages for him to look at when he comes over.
Thank you for sharing.:)

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